sad eagle 

News from the land of Konquerors

Thursday, 22 May 2008
A bunch of exciting things have happened to Konqueror in preparation for 4.1 Beta 1 this weekend. First of all, KHTML guru Germain Garand has committed the bulk of the designMode/contentEditable editing code. Read More

People who rock

Monday, 21 April 2008
Jakub Stachowski, who just committed a significant performance improvement to KConfig parsing, which, with previous improvements of his, made it about 4.5 times faster than the initial KDE4 version, and slightly faster than the KDE 3. Read More

Say hello to KJS/Frostbyte -40.9° and Icemaker

Monday, 10 March 2008
If you've been scanning KDE commits lately, you may have wondered about heavy activity on an experimental KJS branch, KJS/Frostbyte. Well, while it's still not 100% done (there are a couple bugs, and not all goals have been met yet), it's complete enough that I am comfortable to blog about it. Read More

Progress...

Monday, 25 February 2008
... can take many forms. Some less exciting than others: [image:3297]

Debugging the debugger.

Wednesday, 19 December 2007
I've spent some time recently trying to get Konqueror's JavaScript debugger in a shippable form for 4.0. The debugger was changed heavily from the 3.x version in a SoC project, making ground for much nicer UI. Read More

KHTML: a position statement

Wednesday, 24 October 2007
I guess sometimes one has to be direct. So, here is what I do and do not believe in: I am not opposed to: (1) Dropping our tree in favor of Apple's in general. Read More

Canvasing the vectors

Tuesday, 16 October 2007
As some of you may have known, KHTML in trunk has support for the <canvas> element. Unfortunately, it was based on some very old and borderline insane Apple code, which meant that except for the nice graphics bits written by Zack, it was all wrong, and when it worked, did so mostly by accident. Read More

Animated GIFsanity

Monday, 8 October 2007
So I thought I would spend a tiny bit of time on the weekend trying to get khtml 4.0's gif decoder all finished. Yeah, right. Decoding the frames themselves is easy: giflib does it for us. Read More