GSoC'25 Kwin Project Blog Post: Week 1-2
These past few week’s my focus was on exploring input device detection and event handling mechanisms in Linux, with a particular emphasis on game controllers and their potential integration into KWin.
I also spent time reading through KWin’s input-related source code to understand how it currently manages devices, and began reviewing documentation for various Linux input subsystems—including evdev, HID, and /dev/input/jsX in order to evaluate which layer would provide the most reliable and straight forward support for integrating controller recognition.
The time was mostly spent learning how to use different libraries, tools and creating virtual controller prototype.
Tools, Libraries, and Concepts Used
libevdev
libevdev is a library for handling evdev devices.
It provides a higher-level interface over /dev/input/event* and abstracts much of the complexity of input event parsing.
evdevis the generic input event interface. This is the preferred interface for userspace to consume user input, and all clients are encouraged to use it.-The kernel development community.
libevdev can be used to:
- Detect physical game controllers.
- Read input events (e.g., joystick, buttons).
- Create virtual input device and write/forward events to it from physical game controller.
Useful functions:
libevdev_new(),libevdev_set_fd(int fd, struct libevdev **dev): for opening physical devices.libevdev_next_event(struct libevdev *dev, unsigned int flags, struct input_event *ev): for polling events.libevdev_get_id_*(const struct libevdev *dev): to query device meta data.
uinput (User Input Subsystem)
I used the Linux uinput subsystem to create a virtual input device that mirrors a physical controller input. uinput is what allows us to make a virtual controller out of any evdev device by:
- Opening a file discriptor for the input device that will be emulate (i.e. have it input event forwarded).
- Forwarding the inputs from a
evdevinterface device to/dev/uinput(or/dev/input/uinput). - uinput then creates a new node to expose the virtual device as a
evdevinterface device in/dev/input/event*
From here the idea is that KWin or any other system component can treat the virtual controller as if it were an ordinary HID device.
uinput is a kernel module that makes it possible to emulate input devices from userspace. By writing to /dev/uinput (or /dev/input/uinput) device, a process can create a virtual input device with specific capabilities. Once this virtual device is created, the process can send events through it, that will be delivered to userspace and in-kernel consumers.
-The kernel development community.
Useful functions:
libevdev_uinput_create_from_device(const struct libevdev *dev, int uinput_fd, struct libevdev_uinput **uinput_dev):
For creating a uinput device based on the given libevdev device.libevdev_uinput_get_devnode (struct libevdev_uinput *uinput_dev):
Return the device node representing this uinput device.libevdev_uinput_write_event (const struct libevdev_uinput *uinput_dev, unsigned int type, unsigned int code, int value): Post an event through the uinput device.
Tools used:
libevdev-uinput.hfor management ofuinputdevices vialibevdev./dev/uinputopened with correct permissions.- Ensuring the current user is in the
inputgroup. - Verifying that the
uinputkernel module is loaded (usingmodprobe uinput). Some distros (Ubuntu/Kubuntu) have it built in, not loaded as module, thusmodprobe uinputcommand won't log anything. - Opening
/dev/uinputwithO_WRONLY | O_NONBLOCKflags usingopen(), and ensuring noEPERMorEACCESerrors were returned. - Optional: Run program as sudo user.
- Ensuring the current user is in the
force feedback detection/support
Using ioctl(fd, EVIOCGBIT(EV_FF, ...)) and tools like fftest, I examined:
- How to query a device’s force feedback (FF) capabilities to figure out which effects are supported (e.g., rumble, sine wave).
- How to upload ff effects to physical game controller and test rumble motors.
- This was key to understanding haptic capability support on physical devices.
To enable force feedback, you have to:
have your kernel configured with evdev and a driver that supports your device.
make sure evdev module is loaded and /dev/input/event* device files are created.
Testing & Validation
- Used
evtestandfftestto test evdev devices and understand their capabilities -sudo evtest /dev/input/eventX. - Used those same tools to test virtual devices creating using uinput -
sudo fftest dev/input/eventX. uinput creates a node device indev/input/eventXfor the virtual input. - Prototype logs validate that a virtual device can be created and events can properly be written to a that virtual device using
libevdev.
Takeaways
- Using
libevdevandlibevdev-uinputwe can access physical controllers, create virtual controller and read/write low-level input events. - Understanding of the permission requirements to open
/dev/input/*and/dev/uinput(useudevrules or run as root). - Tools to test:
evtestandfftest(frominput-utils)udevadm info --name=/dev/input/eventX --attribute-walk- Shows the device hierarchy - how the device is connected to PC and any parent device it connects to.
- Built a minimal proof-of-concept C++ program that routes an evdev devices input 1:1 to a virtual controller (via uinput).
- Not all controllers support all force feedback types; some failed with
EINVALduring upload. libevdevdoes not handle FF upload directly — this remains kernel-level and typically involvesioctl().
References and Documentation
- Linux Input Subsystem Documentation (kernel-level overview of evdev, HID, uinput, etc.)
- evdev interface documentation (from the kernel source)
- uinput: User-level input device emulation
- Force Feedback programming on Linux (FF effect types and ioctl usage)
- libevdev (Userspace abstraction for evdev devices)